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Citrus Mouse Character - Landmarks Mobile Game

Meet Range, the curious mouse in town!
Citrus Mouse Characters made for mobile game 'Landmarks' (unreleased). These low-poly characters were modeled, re-topo and UV in Maya, and hand painted in Substance Painter. Final Renders were done in Unreal.

Original concept art by Luis Guilherme.
Property of Rebecca Everlene Company and Landmarks.

Landmarks description:
The LANDMARKS app is a game-based, GPS driven, kidnapping prevention API tool that gets kids familiar with their surroundings. It’s difficult for kids to remember their home address and phone number, but it is easy for them to recall the location of an ice cream shop in their neighborhood, the park, McDonald’s or grandma’s house. We will use Unity to construct a location-based landmark game that blurs the lines between physical and virtual reality. With the use of Google gaming technology to build corresponding buildings on a map, Landmarks uses location awareness such as GPS, allowing users to interact with their surroundings in unique ways and familiarizes them with life routes that they have experienced, so as to prevent loss.
The game also provides kids with the keywords and phrases necessary to help them describe to first responders how to help them get back home, with an incentive of being able to collect and grow with characters. Parents select the locations that their child sees, and control an interface that guides their child through the game. Through these interactions, their whereabouts are traced to make certain that they are exiting a vehicle at the right stop or haven’t been abducted. Kids may not be able to conceptualize how far a mile is away from home, but knowing the right words to say when help is available can help save a life.

All assets are made by me.
Final render made for portfolio purpose only.